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Contractor-issue: Non-permanent solution

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As you all know we're having some irritating issues with the contractor-feature.

Giants say it will be solved in a future patch, but in the meantime someone has found a non-permanent solution.

I have tested it, and after editing the farms.xml file I now can not tab into other farms' equipment.
I do guess though that the problem will be back when someone contracts someone again. But anyhow, the problem is temporarily solved :d

Here is a link to the thread in Giants' supportforum, with the solution at the end of the post.

https://forum.giants-software.com/viewtopic.php?f=967&t=133795&p=1058949&hilit=contractor#p1058949
Posted Dec 4, 18 · OP
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This is the solution:
wrote:
Update - if you locate the file 'farms.xml' located in your savegame folder: (default) This PC>Documents>My Games> FarmingSimulator2019>

Check the specific Savegame# folder you are using.

Stop server.

Edit 'farms.xml' and look under each farm in there for the following, delete any grant access code lines
<contracting>
<farm farmId="2"/> (Or multiple lines for more farms, or specific farm ID)
</contracting>

To remove all contractor hosing, just wipe any <farm farmId="2"> or specific farm FarmID# you want to remove.

I removed all, so mine now looks like:
<contracting>
</contracting>

Save and reboot server.
Posted Dec 4, 18 · OP
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